Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Warding
You slow time around yourself, giving you time to dodge out of the way of oncoming attacks. The triggering attacker must succeed on a Dexterity saving throw or deal no damage to you. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
* - which you take when you are hit by an attack
Comments