The shadows now bend to your beck and call.
When using this spell as a Cantrip, you can create harmless changes in shadows. The spell ends immediately if you are in a place that cannot support shadow.
When using this spell as a 1st-3rd Spell, you can use an action to use your shadow to move objects that are casting a shadow from where you can see. At the first level, you can manipulate up to 10 pounds. At the second level, you can manipulate up to 20 pounds. At the third level, you can manipulate up to 30 pounds. The spell ends immediately if you are in a place that cannot support shadow.
When using this spell as a 4th-6th Spell, you can use an action to harm creatures with your shadow by using your shadow to attack. At the fourth level, your shadow deals 2d6 unblockable psychic damage. At the fifth level, your shadow deals 3d6 unblockable psychic damage. At the sixth level, your shadow deals 4d6 unblockable psychic damage. The spell ends immediately if you are in a place that cannot support shadow.
When using this spell as a 7th-8th level Spell, you can use an action to give your shadow consciousness. The shadow acts upon your thoughts and your thoughts only. It can attack, pick up objects, or you can tell it to protect, gather, or some other reasonable command for your shadow. At the 7th level, your shadow does 5d6 unblockable psychic damage and can manipulate up to 70 pounds. At the 8th level, your shadow does 6d6 unblockable psychic damage and can manipulate up to 80 pounds. The spell ends immediately if you are in a place that cannot support shadow.
When using this spell at the 9th level, you can use an action to become your own shadow. You can only be hurt by radiant damage, and are immediately thrust out of shadow form if you are in a place that cannot support shadow but can you reenter when in a place that can support shadow. You can enter and exit shadow form using a bonus action. You deal 7d6 unblockable psychic damage and can manipulate up to 90 pounds. If you occupy the same space as another person's or object's shadow, you can temporarily control them completely, if you control a person, at the end of their turn, they can roll a Wisdom Saving Throw to try to force you out, if a player successfully forces you out, you cannot reenter until this spell is recast.
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