Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
(10 ft. )
Components
S
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
Healing
You hurl a ball of healing energy to bolster your allies. The ball lands in a space you can see within range and spreads to cover a 5-foot radius circle. It looks like shimmering fog hanging over the ground.
Any creatures that you choose inside the spell's area when first cast regain 1d8 + your spellcasting ability modifier hit points. At the start of a creature's turn you may use your reaction to cause the mist to have one of the following effects on it:
- Remove one disease
- Remove one of the following conditions: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious
- Reroll one saving throw against a spell that is currently effecting it
- Gain 10 temporary hit points
The mist lasts until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the initial healing increases by 1d8 for each slot level above 3nd and the duration extends by 1 round.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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9/14/2018 3:57:00 AM
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4
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0
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1
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Coming Soon
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9/14/2018 6:48:22 PM
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124
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0
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--
|
Coming Soon
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7/18/2019 3:22:57 AM
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337
|
6
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--
|
Coming Soon
|
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