Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
S
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
Healing

You hurl a ball of healing energy to bolster your allies.  The ball lands in a space you can see within range and spreads to cover a 5-foot radius circle. It looks like shimmering fog hanging over the ground.

Any creatures that you choose inside the spell's area when first cast regain 1d8 + your spellcasting ability modifier hit points. At the start of a creature's turn you may use your reaction to cause the mist to have one of the following effects on it:

  • Remove one disease
  • Remove one of the following conditions: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious
  • Reroll one saving throw against a spell that is currently effecting it
  • Gain 10 temporary hit points

The mist lasts until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the initial healing increases by 1d8 for each slot level above 3nd and the duration extends by 1 round.

Previous Versions

Name Date Modified Views Adds Version Actions
9/14/2018 3:57:00 AM
4
0
1
Coming Soon
9/14/2018 6:48:22 PM
124
0
--
Coming Soon
7/18/2019 3:22:57 AM
337
6
--
Coming Soon

Spell Tags: Healing

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Wizard (Legacy) - School of Conjuration (Legacy)

Houligan

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