You appeal to the emotions of the target, damaging their resolve with your argument. If the target can hear you and understand you, it must succeed on a Charisma saving throw against your Class Saving Throw DC or take 1d8 emotional damage.
At Higher Levels. Your arguments are more insightful and psychologically impactful when you reach higher levels. Your Emotional Argument Quip deals 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level.
Alternatively, you can argue with multiple people at once. At 5th level you can use this Quip to target two dierent creatures, dealing 1d8 emotional damage to each if they fail their saving throws. At 11th level you can target three creatures, and at 17th level you can target four creatures.
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