Level
7th
Casting Time
1 Action
Range/Area
100 ft. (10 ft. )
Components
V, S
Duration
Special 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold (...)

Three multicolored wavey rings of light surround you producing dim light for 5 ft per ring. This spell uses the rings of light as charges for the spell's actions which can be used for your bonus action and has a variety of uses or ways of manipulation.

For a bonus action, you can choose an option and use a number of charges to influence the rings of light.

1st option affects any hostile creature who starts their turn or moves within your light, they must make a con save or get engulfed in a cold ghostly green and purple flame. They take 1d10 radiant damage and 1d10 cold damage on a failed save, or half as much on a successful one. If they fail the save by 5 or more then they gain one point of exhaustion as they fail to fight the ghostly flames.

2nd option: You use the light to fuel your attacks and any attack that targets a creature within 15 ft of you deals 1d10 extra radiant damage per charge used. If all 3 charges are used at once then the creature makes a Wisdom saving throw or gets blinded for 1 minute.

3rd option: If you cast a spell as your main action you can use your light and increase the spell damage by 1d6 radiant damage per charge, if all 3 are used then an extra 3d4 cold damage is also used, and the spell deals 1d6 radiant damage to every creature within 5 ft of the targeted creature if they fail a Dex save.

4th option: You can send up to three beams of your aurora light at a target within 120 ft and they must take a wisdom save or take 1d6 radiant damage and 1d4 cold damage per beam, or only the cold damage on a successful save. This magic can penetrate magical barriers and act as if they don't exist.

5th option: You use your aurora light as protection and can target up to your charges worth of any allied creature, including you, within 60 ft of you and give them 1d4 + proficiency bonus temporary hit points and resistance to radiant damage until the start of your turn. If all 3 charges are used on one creature then instead they heal 3d4 + proficiency bonus and immunity to radiant damage until the start of your next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
10/28/2023 2:05:12 AM
11
1
1
Coming Soon

Spell Tags: Damage Combat Warding

Available For: Warlock (Legacy)

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