Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Touch
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
When a creature in melee range makes an attack roll against you, you can use your reaction to create a gust of water. The creature must make a Strength saving throw. On a failed save, they are pushed 5 feet away and the attack misses. On a success, they are not pushed back, but have disadvantage on the attack roll.
* - Tidal Repulse - 1 reaction taken when being attacked in melee range
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