Level
1st
Casting Time
1 Action
Range/Area
Self
(15 ft. )
Components
V
Duration
Concentration
10 Minutes
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Force
You call upon the storms of the sea, conjuring up a water spout swirling around you to a distance of 15 feet for the duration.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 force damage. On a successful save, the creature takes half as much damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
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