This versatile Chronomancer spell allows you to manipulate time on both living creature and non-living object. During your concentration, you can choose to Age/Rewind the living creature or non-living object backwards or forwards in time. (Does not effect the mind or the spirit).
On cast target must make a Constitution saving throw equal to your spell save dc or suffer the following effects
**(Living Creatures):**
- You can age a living creature's body back and forth in time by a number of years making a DC Concentration saving throw up that increases every 1 month the Dcs increase this is up to DMs discretion
- the target ages according to the calculated rate. This may have various effects on the creature, such as affecting their appearance or causing them to lose hit points they gained/regain hit points they lost
**(Non-living Objects):**
- You can cause non-living objects to advance in time, which may result in aging or deterioration. Concentration saving throw up that increases every year the Dc increase this is up to DMs discretion
- the non-living objects have aged or deteriorated according to the calculated rate. For example, metal could rust, food could spoil, or documents could decay.
-On fail of the Concentration saving throw the spell becomes erratic making a paradox and my change the item/creature in a number of ways
-example when rewinding back a document and may become jumbled and become a cipher or a number of ways up to Dms discretion
When you cast this spell using a spell slot of 5th level or higher. Add an additional caster level for each level above 4th when calculating the rate of time manipulation and increase the month to a year and the year to 5 years for each spell level after 5 increase the years by 10
* - (a small hourglass or clock/pocketwatch)Previous Versions
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