You call upon the power of Tiamt, the Chromatic Dragon, to magically transform yourself into a divine archon of the mighty dragon.
You assume the form of the Archon of Tiamat presented in the stat block below for the spell's duration.
Your game statistics are replaced by the statistics of the archon, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies.
You assume the hit points of the new form. When you
revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hitpoints, you aren't knocked unconscious.
When the spell ends. You lose all remaining spell slots you had before you assumed the archon form, you also take one level of exhaustion and are incapacitated for one round.
You retain the benefit of any features from your class, race, or other source and can use them. You can't activate abilities of,use, or wield your weapons.
Archon of Tiamat
Large dragon, your own alignment
Armor Class 12 + the level of the spell (natural armor)
Hit Points 50 + 25 for each spell level above 5th
Speed 30 ft., fly 90 ft. (hover)
STR19 (+4) DEX14 (+2) CON18 (+4)
INT
WIS
CHA
Damage Immunities radiant
Damage Resistances fire, ice, electric, acid, poison.
Condition Immunities charmed, frightened, blinded
Senses blindsight 60 ft., darkvision 120 ft.
Languages the languages you know, Telepathy 120 ft.
Flyby. The archon doesn't provoke opportunity attacks when it
flies out of an enemy's reach.
Unusual Nature. The archon doesn't require air.
ACTIONS
Multiattack or Spellcasting Ability.
The archon makes two Rend attacks.
Rend. Melee Weapon Attack: +12 to hit,
reach 15 ft., one target. Hit: 3d6 plus 5 magical slashing damage.
Spellcasting. You cast spells using the same caster level, Spell attack and Spell Save DC you normally use.
You may cast any spell you know at one level above the spells level once per turn( casting any spell with a base level of 7th or above cast causes a one round per spell level cooldown of your spellcasting ability. (Example. A 9th level spell would cause a 3 round cooldown) your spells do not use spell slots
Cantrip attacks that hit do maximum damage no roll needed.
If cast with a 9th level slot you gain the Breath of the Dragonqueen ability but take two levels of exhaustion and become incapacitated for two rounds upon completion of the spell and take 3d10 psychic damage.
Breath of the Dragonqueen
You call forth the ultimate power of the archon form, you grow four illusionary dragon heads when you assume the archon form.
You gain a breath weapon
Range,100ft cone
Save, Dex 25 half damage and not knocked proned.
You breathe out pure magical essence in a 100 foot cone anything caught in it must make a DC25 Dexterity save or take 20d6 Force damage and is knocked prone, on a successful save creatures take only half damage and are not knocked prone.
Breath of the Dragonqueen has a 6 round cooldown and if used a second time in one transformation it immediately ends the transformation once used.
* - (A Holy symbol of Tiamat)Previous Versions
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9/10/2023 4:06:13 AM
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9/19/2023 8:33:23 AM
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12/21/2023 12:48:20 AM
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