Level
1st
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

You perform one of several religious ceremonies. When you cast the spell, choose one of the following ceremonies, the target of which must be within 10 feet of you throughout the casting.

Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment. (Cost in silver dust = 15gp)

Bless Water. You touch any container up to the size of a barrel that contains water. The water is turned into holy water no matter the condition of the original liquid. (Cost = 10gp)

Coming of Age. You touch one willing and intelligent entity who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once. (Cost = 20gp)

Dedication. You touch one willing and intelligent entity who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once and any repercussions/benefits of the target abandoning their previous faith and/or joining your faith still apply. (Cost = 20gp)

Funeral Rite. You touch one corpse, and for the next 2 0 days, the target can’t become undead by any means short of a wish spell. (Cost = 5 GP)

Investiture. You touch one willing and intelligent entity. Choose one 1st-level spell you have prepared and expend a spell slot and any material components as if you were casting that spell. The spell has no effect. Instead, the target can cast this spell once without having to expend a spell slot or use material components. If the target doesn’t cast the spell within 1 hour, the invested spell is lost. (Cost = 25gp + material components for spell)

Wedding. You touch adult intelligent entities willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed. The casting of this ceremony cannot violate the clerics faith or the target(s) faith(s). (Cost = 25gp)

Exorcism. You target one object or entity which has become possessed or who’s alignment has changed unwillingly and preach holy scripture before it. The target must succeed on a intelligence (Arcana) saving throw. If it fails, the target's alignment returns to normal, the possessor is removed from the object/entity and the target takes 1d10 radiant damage. (Cost = 30gp + religious symbol) 

Available For: Cleric (Legacy)

Samesodo

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