Level
5th
Casting Time
1 Minute
Range/Area
30 ft. (30 ft. )
Components
S, M *
Duration
Concentration 8 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Creation

 You create a fountain of ice, stone, or both on the ground in a unoccupied space that you can see within range. The fountain is a column 15ft tall and 5ft on each side. If there isn't enough vertical space to contain the fountain, the spell fails and your spell slot is expended. It has AC 10, 10 HP, is immune to Necrotic and Psychic damage, and is resistant to all other damage except Thunder and Acid. The fountain is instantly destroyed by water destroying spells like Create or Destroy Water (Destroy Water) and Blight.

The fountain is shaped how you choose within the space, but all along the surface of the top 10ft of it there are thousands of small holes continuously sucking in air and blowing it out the top as a cool breeze. For the duration of the spell you can choose for the air flow through the fountain to be silent or to mimic the sounds of wind instruments playing a song, choral voices singing, or voices moaning or screaming. It can be heard out to 300ft.

For the duration of the spell, the fountain uses the thousands of chilled tubes throughout it to condensate water out of the air, even very dry air. The fountain continuously produces a bucket of water per round out of a spout somewhere on it's form. It can spray this water 5ft into the air above it, but all of it eventually ends up in an ice/stone basin at it's base. 

All the water produced by the fountain is considered non-magical.

While you concentrate on this spell, you can stop and start the condensation and musical effect, or to decide whether the fountain does this on it's own to fill the basin without overflowing (no action required by you). Otherwise, the basin fills and overflows.

While concentrating on this spell, you can also mentally receive visual and auditory information from the fountain, which has normal vision and darkvision out to the range of the spell. The fountain can look in every direction, and you can also speak through the fountain. You can also change the shape of the fountain according to the description above.

Additionally, while concentrating on this spell, you know the Shape Water, Frostbite, and Ray of Frost cantrips and can cast them as a Bonus Action. The source of these spells can be from you or the fountain on a target that you can see, and if you choose the fountain as the source, you can use the fountain's position for determining the cover of targets.

Finally, this spell counts as a Ritual if you start and finish the ritual while you are within range of a working Condenser Fountain that you are already concentrating on. Casting it as a Ritual in this way doesn't create a new fountain; it only resets the duration of the existing spell.

Casting this spell on the same location every day for a year makes the fountain permanent (no concentration required). When it is permanent, you only have control over it, can sense through it, or have the additional power of those cantrips when you've drunk some of the fountain's water that day.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you extend the duration by two hours for each slot level above 5th. If you Ritual cast this spell, it is at the same spell level as this fountain was first created with.

* - (a drop of water or sliver of ice)

Spell Tags: Creation

Available For: Druid (Legacy) Warlock (Legacy)

ManniLeonore

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