Level
3rd
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Combat (...)

A dazzling array of colors spring from your hand in the form of rolling clouds of sharp glass shards. Roll 3d12; the total is how many hit points this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points.

Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points.  Each creature affected by this spell takes damage (Piercing or Slashing) from the pool of hit points until either the creature or the pool run out of points. Any affected creature not reduced to 0 hit points must make a Constitution saving throw or take 1d6 damage at the start of its turn as the shards dig deeper into them. It can repeat this saving throw at the end of it's turn. This effect ends if the caster loses concentration.



At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, roll an additional 1d12 for each slot level above 1st.

* - (a pinch of powder or sand that is colored red, yellow, and blue)

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Wizard (Legacy) Bard (Legacy) - College of Creation

Thorn_the_Robot

Comments

Posts Quoted:
Reply
Clear All Quotes