You cause the blood of one creature within range to freeze solid. The target must make a Constitution saving throw. On a failed save, the target takes 8d8 cold damage. Additionally, the target's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
If the saving throw fails by 5 or more, the target is stunned until the beginning of your next turn.
On a successful save, the target takes only half as much damage and suffers no additional effects.
This spell has no effect on undead or creatures without circulatory systems.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 2d8 for each slot level above 4th
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