Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
Melee
Damage/Effect
Force

A Club or Quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon’s normal damage type (your choice). The spell ends early if you cast it again or if you let go of the weapon.

Cantrip Upgrade. The weapon’s damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).

* - (mistletoe, a shamrock leaf, and a club or quarterstaff)

Spell Tags: Damage Buff

Available For: Druid (Legacy)

FiddleFerns

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