You create a spectral, flaming, bestial spirit, within range that lasts for the duration or until you cast this spell again. The spirit sheds bright light in a 20-foot radius, and dim light for an additional 20 feet. When you cast this spell, you can make a melee spell attack against a creature within 5 feet of the spirit. On a hit, the target takes fire damage equal to your spellcasting ability modifier and catches fire. Until someone takes an action to douse the fire, the creature takes fire damage equal to your spellcasting ability modifier at the start of each of its turns.
As a bonus action on your turn, you can move the spirit up to 20 feet and repeat the attack against a creature within 5 feet of it.
The spirit can take whatever Medium or smaller bestial form you choose. As a reminder, while the spirit's appearance is described as a creature, it does not count as a creature. It does not occupy space or have statistics. Treat the spirit like other spell effects such as spiritual weapon and mage hand.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage of each attack increases by 1d8 for every two slot levels above 2nd.
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