Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
You whisper words that target one creature of your choice within range, antagonizing another creature in their eyes. The target must make a Wisdom saving throw. On a failed save, the target takes 3d6 psychic damage and must immediately use its reaction to make a melee attack against another creature of your choice that you can see.
If the target can't make this attack (because they are out of range or have already used their reaction), they must make the attack against the creature on their next turn. On a successful save, the target takes half as much damage only.
* - (a playing card depicting a rogue)
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