Level
1st
Casting Time
1 Action
Range/Area
Self (20 ft. *)
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning

A wave of water sweeps out from you. Each creature in a 20 foot cone must make a Strength saving throw. On a failed save, a creature takes 2d6 bludgeoning damage and is knocked 10 feet away from you. If a creature is knocked into a wall another creature, or fails by 5 or more, it takes an additional 1d6 bludgeoning damaage and is knocked prone. On a successful save, the creature takes half as much damage and is not knocked prone.

If there is a source of water of at least 5 cubic feet within 5 feet of you when you cast the spell, you can displace that water, increasing the range of the spell to a 25 foot cone.

At Higher Levels. When you cast this spell using a spell lot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.

Spell Tags: Damage Control Movement Combat

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy)

byrilliphos

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