Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
None
Duration
1 Round
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Prone

 You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:

  • You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.
  • You can move through the space of other creatures and ignore difficult terrain;, the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked prone.
  • As part of casting the spell, you can move up to your movement.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the duration is extended by 1 round.

Spell Tags: Movement Combat

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

byrilliphos

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