A crimson forest instantly forms out of the ground around the caster every creature you choose with in a 60 feet radius must make a Constitution saving throw on a failed save they take 20d10 piercing damage and is affected by the hemorrhage status effect. On a successful save the target takes half damage and is not affected by hemorrhage.
Any creature you choose that starts its turn in the radius has the blood sucked for their body and must repeat the Constitution saving throw on a failed save the target takes 10d10 necrotic damage and is affected by hemorrhage. On a successful save the target takes half damage and is not affected by hemorrhage.
Any creature that starts its turn inside the radius and is already affected by hemorrhage can not end the effect until they move outside of the radius.
The area where the forest is located is considered difficult terrain for any creature that you choose.
For every round after the first that the spell is out the caster takes 2d6 damage stacking for every round that has passed for a total of 18d6 on the 10th round
Until a creature takes an action to stop hemorrhaging, the target takes 1d10 necrotic damage at the start of each of its turns. Undead and constructs can not be affected by the hemorrhage status effect.
* - (A quarter of the caster total blood)
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