Upon casting this spell, you touch two magical items, of the same type. The spell merges the two items into a single item that possesses the properties and abilities of both original items. The physical appearance of the new item is a harmonious blend of the two original items.
For example, if you cast this spell on a Sword of Sharpness and a Flame Tongue (both being weapon type), you might get a Flaming Sword of Sharpness that has the sharpness ability of the Sword of Sharpness and can be set aflame like the Flame Tongue.
This spell leaves a lot of room for imagination and thus supervision from the DM will undoubtedly be necessary to know what would be allowed or not.
The spell can be dispelled by a successful dispel magic spell. If dispelled, the objects return to their original form and separate from each other.
Here a list of possible options:
- Ring of Invisibility + Ring of Protection: The resulting object is a Ring of Invisible Protection that grants the wearer invisibility and a bonus to AC and saving throws.
- Boots of Speed + Boots of Levitation: The resulting object is Boots of Swift Levitation that allow the wearer to move quickly and levitate.
- Cloak of Displacement + Cloak of Elvenkind: The resulting object is a Cloak of Elven Displacement that gives the wearer advantage on stealth checks and imposes disadvantage on attack rolls against them.
- Staff of Power + Staff of the Magi: The resulting object is a Staff of Ultimate Power that has the combined abilities of both staves.
- Sword of Sharpness + Sword of Life Stealing: The resulting object is a Sword of Sharp Life Stealing that deals extra damage on critical hits and can drain life from its targets.
- Amulet of Health + Amulet of Proof against Detection and Location: The resulting object is an Amulet of Healthy Privacy that sets the wearer’s Constitution score to 19 and prevents others from detecting or locating them through magical means.
- Gloves of Missile Snaring + Gloves of Thievery: The resulting object is Gloves of Snaring Thieves that give the wearer bonuses to Dexterity checks and can reduce damage from ranged attacks.
- Belt of Giant Strength + Belt of Dwarvenkind: The resulting object is a Belt of Giant Dwarves that sets the wearer’s Strength score to a higher value and gives them some characteristics typical of dwarves.
- Bracers of Defense + Bracers of Archery: The resulting object is Bracers of Defensive Archery that provide an Armor Class bonus and a bonus to damage rolls on ranged attacks.
- Bag of Holding + Bag of Tricks: The resulting object is a Bag of Trick Holding that can store items in a pocket dimension and produce small creatures.
- Helm of Comprehending Languages + Helm of Telepathy: The resulting object is a Helm of Telepathic Comprehension that allows the wearer to understand all spoken languages and read all written ones, as well as communicate telepathically with any creature they can see within 30 feet.
- Ring of Evasion + Ring of Free Action: The resulting object is a Ring of Free Evasion that allows the wearer to move freely and easily avoid area effects.
- Boots of Elvenkind + Boots of the Winterlands: The resulting object is Boots of the Winter Elvenkind that allow the wearer to move silently while also withstanding cold climates.
- Cloak of Protection + Cloak of the Bat: The resulting object is a Cloak of the Protective Bat that gives bonuses to AC and saving throws, and allows the wearer to turn into a bat.
- Goggles of Night + Eyes of Charming: The resulting object is Goggles of Charming Night that give the wearer darkvision and the ability to charm others.
- Necklace of Adaptation + Periapt of Wound Closure: The resulting object is a Necklace of Adaptive Wound Closure that allows the wearer to breathe in any environment and stabilize when they are dying.
- Gloves of Swimming and Climbing + Gauntlets of Ogre Power: The resulting object is Gauntlets of Powerful Swimming and Climbing that give the wearer a Strength score of 19 and a bonus to swimming and climbing checks.
- Quiver of Ehlonna + Efficient Quiver: The resulting object is an Efficient Quiver of Ehlonna that can hold numerous items without increasing in weight or size.
- Instrument of the Bards + Pipes of Haunting: The resulting object is an Instrument of Haunting Bards that has various magical effects and can create a haunting melody.
- Immovable Rod + Rod of Rulership: The resulting object is an Immovable Rod of Rulership that can be fixed in place and can charm other creatures.
- Etc.
At Higher Levels. If you cast this spell using a spell slot of 8th level, you can merge three magical items, of the same type, into a single item.
* - (two magical items to be combined)Previous Versions
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