A small black sphere appears at a point you choose within range and then expands with a deafening blast into a massive sphere. Each creature in a 40-foot-radius sphere centered on that point must make a Wisdom saving throw. A target takes 12d6 psychic damage plus your spellcasting ability on a failed save, or half that damage on a successful one. On a failed save, any targets within the sphere are Stunned. If the sphere reduces a creature to 0 or less hitpoints, it ceases to exist, leaving all items, weapons, and armor on the ground where it was standing.
The Sphere destroys the environment around it.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the damage increases by 2d6 for each slot level above 7th.
* - (a piece of stone from a fallen meteor, two quartz rods)
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