Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
“Run for it! Bear’s gone crazy, he’s swinging at anything that moves!”
- Nameless slaver
Filling a target with magical malice, you send them into an uncontrollable rage.
Choose one creature within range. This creature must succeed on a Wisdom saving throw or experience the following effects:
- Being unable to think of anything but anger, the creature cannot speak, cast spells, or interact with objects more complicated than an unlocked door.
- On the creature’s turn, it must use all of its actions to perform melee attacks to the best of its ability on the nearest creature, allied or hostile. If there is more than one creature within melee range, it attacks one at random. If there are no creatures within melee range, it must use all of its movement to attempt to reach the nearest creature.
- Each time the creature ends its turn without hitting another creature with an attack, it may repeat the saving throw to end the spell’s effect with advantage.
- The affected creature gains resistance to Piercing, Slashing, and Bludgeoning damage.
- The affected creature rolls damage dice with advantage.
On a successful saving throw, the creature must attempt to attack the nearest creature. The spell then ends.
A creature can choose to fail this saving throw.
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