Level
6th
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Piercing (...)

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 90 feet long, 20 feet high, and 5 feet thick or a circle that has a 30-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature becomes restrained, taking 12d6 piercing damage, or half as much damage and no restraint on a successful save. 

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 5 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature takes 12d6 slashing damage.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d6 for each slot level above 6th.


 "Nettles in the shadows, a wheel of hollies. Ten-folds and twenty-folds weave the spider's thread of the nest to the branch"

"The words of Endomayla the Enchantress...Beauty that drove goddess mad with envy... Those who draw near shall fall into the briar maze."

A combination of iconic spells from Elias Ainsworth the Mage, and Yogi, the Karneval Circus Agent. Also taking inspiration from the High Fae, Maleficent. 


 This spell was adapted by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers. 

Spell Tags: Damage Control

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy)

WishfulWarlock3

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