Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Force (...)

Long ago, the dwarven race honed their skills on the practice of yeetenhamar, or hammer throwing. In an effort to perfect this skill, the arcane art of yeeting, was developed, more commonly referred to as the "dwarf toss" by those outside of dwarven communities. The term yeeting derived from the arcane word used to cast this cantrip, "YEET!", which in dwarvish translates to "throw". 

As part of the action used to cast this spell, you must make a ranged attack with a weapon against one creature within spell range (the weapon gains thrown property for duration of the spell), otherwise the spell fails. If the weapon already has the thrown property, it's range is doubled.

On a hit, the target suffers the attack's normal effect, then makes a Strength saving throw. On a failed save, the target gets pushed 5 feet away by the magical force encompassing the weapon. If the target's route is obstructed by a wall or other obstacle, it stops upon hitting the obstacle. If the target's route is obstructed by a wall, difficult terrain, or another obstacle, the target falls prone and takes an extra 1d4 force damage.

This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d4 force damage to the target, and the damage the target takes for moving into a wall or other obstacle increases to 2d4. Both damage rolls increase by 1d4 at 11th level and 17th level.

* - (The weapon thrown)

Previous Versions

Name Date Modified Views Adds Version Actions
7/19/2019 8:16:31 PM
22
2
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Coming Soon

Spell Tags: Damage Banishment Utility Combat

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

DaLyla

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