Level
3rd
Casting Time
1 Minute
Range/Area
10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Creation

This spell creates a Construct servant. Choose a Medium or Small object within range. Your spell imbues the target with wondrous mimicry of life, raising it as an arcane construct.

On each of your turns, you can use a bonus action to mentally command a construct you made with this spell if the construct is within 60 feet of you. You decide what action the construct will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the construct only defends itself against hostile creatures. Once given an order, the construct continues to follow it until its task is complete.

The construct is under your control for 24 hours, after which it goes into stasis. To maintain control of the construct for another 24 hours, you must cast this spell on it again before the current 24-hour period ends. 

Animated Caster

Medium construct, unaligned


Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 10 (+0) 12 (+1) 18 (+4) 14 (+2) 9 (-1)

Saving Throws Int +6
Proficiency Bonus +2
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, petrified, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages the languages of its creator
Challenge 1 (200 XP)


Immutable Form. Animated spellcasters are immune to any spell or effect that alters their form.

Magic Conversion. As a reaction, animated spellcasters can cast the "Absorb Elements" spell in a slot equal to their master's primary magic attribute and convert the absorbed damage into temporary hit points, which they can grant themselves or allies within 30 feet of them. distance.

Sacrifice. Once per long rest, the Animated Conjurer can sacrifice 2d4 hit points in exchange for restoring 2 spell slots

ACTIONS

Double Casting. An Animated Conjurer can expend a spell and a cantrip during his turn, as long as one of them has a bonus action as its casting time..

Conjuration. Animated spellcasters have the ability to learn and cast spells, just like any spell class, however they are restricted to learning only one level 1 spell and two cantrip. When creating an Animated Sorcerer, choose a cantrip from the Wizard spell table, Bard, Cleric, Sorcerer, or Druid, then choose a spell from the same table. The caster during his turn can expend a number of spell slots equal to his creator's main attribute plus his proficiency.

Advanced Conjuration. Over time, the constructor's creator can increase its spellcasting power by attaching an energy core to the construct's heart. The larger and more valuable the crystal, the more powerful the construct will become.

 Crystal 100PO: When attaching the first core of power, the construct receives a greater magic storage, receiving 2 more slots of Lv 1 
 Crystal 200Po: Upon receiving a larger core, the construct gains the ability to learn greater spells, receiving 1 Lv 2 spelllot and knowledge of 1 spell  
 Crystal 300PO: In its third core the construct receives a second slot of Lv 2
 Crystal 400PO: Upon receiving this core, the construct awakens the power of a greater spellcaster, being able to learn a new trick along with 2 spells of level 1
 Crystal 500PO: In its fifth core stage, the construct gains enough energy to gain 2 more level 2 slots. 
 Crystal 1000PO: At its penultimate core, the construct gains a level 3 spell slot. 
 Crystal 10000PO: Upon reaching its last core, the construct is at its full power receiving greater knowledge in magic, upon attaching this core the construct learns 1 level 3 spell along with 3 slots of level 1 and a slot of level 2

 

* - (a drop of oil, a piece of iron, and a pinch of metal shaving)

Spell Tags: Creation

Available For:

CONIZGUZ

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