Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
creatures around you see what you see whether it be eldritch monsters or cute puppies.
release a 15 foot radius of insanity from yourself. enemies within this range must succeed on a wisdom saving throw equal to your spell save DC or take 2d10 psychic damage per round. creatures must remake the saving throw at the end of their turn. including those who have already succeeded.
upcasting: add 1d10 psychic damage per level casted.
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