School: Spatiomancy (Homebrew)
Choosing two objects that you can see within range, you cause them to magically switch places. The objects cannot weigh more than 10 pounds, and if either of them are being wielded by a creature, that creature must make a Strength saving throw against your spell save DC. On a failure, the item is ripped from the creature's hand, and replaced with the other object. On a successful save, the creature keeps the item its holding, and the spell fails.
At Higher Levels: When this spell is cast using a 2nd level spell slot or higher, the range of this spell is increased by 15 feet for every spell slot used above 1st. Additionally, when cast with a 2nd level spell slot, or higher, the weight of an object that this spell can affect is increased by 5 pounds, maxing out at 25 pounds.
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