Level
3rd
Casting Time
1 Hour
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect

You perform a ritual in which you fill the gem expended in the casting of this spell with arcane directions, and infuse the gem and its magic with a small or tiny nonmagical object of your choosing that is not being worn or carried by another creature and that is no more than 50 pounds. The object is enchanted, and is given a directive that will activate on a trigger condition (or multiple conditions) that you specify being met. The triggering circumstance can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the object. Whenever the given circumstance occurs, up to two of the following effects may occur for the next ten minutes:

  • The object begins to glow or flash in a color of your choosing. It sheds up to 10ft. of bright light and 10ft. of dim light.
  • The object begins to produce a simple noise, such as the sound of music, crickets, or waves. It cannot be any complex noise such as someone speaking.
  • The object begins to move at a fast rate, and moves in a direction specified when you cast this spell at a flying speed of up to 30ft. 
  • The object is covered in a small illusion that you designed when you cast the spell. This casting of minor illusion uses your spell save DC. This illusion cannot conceal the object's form, but can alter it's appearance or project an image.
  • If the object has a simple function in its design, such as opening, closing, spinning, or activating in any simple manner, it activates as many times as you choose in succession when you cast this spell.
  • The object's location is immediately made known to you for the next minute.
  • The object gains a certain quality and texture. For example, you could make a stone elastic and bouncy, a rough wooden stool appear soft and smooth, or the finest of pillows feel like a cold hard brick.
  • The object lets off a subtle scent that can be detected up to 30ft. around it.

At DM discretion, you could choose an alternative effect to occur. The effect cannot be any more powerful or potent than the effects listed above.

Whenever this effect triggers, you can choose to have it repeat the next time the effect is triggered again or you can choose to end the spell. These effects can be triggered a number of times equal to your spellcasting modifier before the spell ends automatically.

* - (50gp gem)

Available For: Bard (Legacy) Wizard (Legacy)

Lukasha7

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