Level
7th
Casting Time
1 Action
Range/Area
45 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

School: Spatiomancy (Homebrew)

Targeting one creature you can see within range, you attempt to magically anchor them to their current position. The targeted creature makes a Constitution saving throw against your spell save DC. On a success they are unaffected by the spell, and your spell slot is wasted. On a failure, the target's speed is reduced to 0 ft., and they are unable to be affected by any spell of 6th level or lower that would magically change their position. Another creature can attempt to move them, with a successful Strength saving throw versus your spell save DC, they can move the affected creature a number of feet equal to their Strength modifier. Additionally, if you lose concentration on this spell, the affected creature is immediately freed.

At Higher Levels: When you cast this spell using a 8th level spell slot or higher, the targeted creature is instead paralyzed for the duration, and cannot be moved by any means.

* - (a lodestone, and amethyst dust worth 500 gp.)

Available For: Wizard (Legacy)

GhostPotate

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