Level
7th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect
Psychic

You create a shimmering wall of madness on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make an Intelligence saving throw. On a failed save, the creature take 2d6 psychic damage and roll a d6 to determine the effect:

  1. Confusion: The creature is confused (as per the confusion spell) until the start of its next turn.
  2. Dementia: The creature can't remember anything about its last turn and must use its action this turn to repeat the action it took on its last turn.
  3. Hallucinations: The creature sees and hears things that aren't there, causing it to have disadvantage on attack rolls and ability checks until the start of its next turn.
  4. Paranoia: The creature becomes convinced that all other creatures are out to get it, causing it to have disadvantage on saving throws until the start of its next turn.
  5. Amnesia: The creature forgets all spells and abilities it knows until the start of its next turn.
  6. Insanity: The DM chooses two effects from this list; the creature is affected by both. 

On a successful save, the creature takes half as much psychic damage and suffers no additional effect. 

At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, increase the damage by 1d6 for each slot level above 7th.

Previous Versions

Name Date Modified Views Adds Version Actions
11/2/2023 12:42:57 AM
7
1
--
Coming Soon
11/2/2023 12:48:20 AM
8
1
--
Coming Soon
11/5/2023 10:19:47 PM
11
1
--
Coming Soon

Available For: Wizard (Legacy) Wizard (Legacy) - School of Illusion (Legacy)

Emblic

Comments

Posts Quoted:
Reply
Clear All Quotes