you summon a creature of your choosing in appearance. the creature can have up to 5 traits, but is otherwise a "summon base".
trait 1: amphibious: the summon can breath both air and water (cost 2 L of water)
trait 2: swim: the summon has a swimming speed of 60 but loses its walk (cost 1 L of water)
trait 3: flight: the summon has a flying speed of 50 but loses its walk (cost a birds feather or a bats wing/bone)
trait 4: burrow: the summon has a burrowing speed of 70 but loses its walk (cost dirt)
trait 5: speed master: the summon does not lose its walking speed no matter its other traits (cost at least 1 boot)
trait 6: tank: the summon has 10 extra health and 1 extra AC (cost a sheild)
trait 7: jaws: the summon gains the bite of either a poisonous snake or a polar bear (cost anything's tooth)
trait 8: fear: the summon can use a bonus action to frighten any creatures of its choosing within a 15 foot range (cost anything's fang)
trait 9: regen: the summon heals 1d4 health every turn (cost 1 health potion)
trait 10: amorphas: the summon has advantage on escaping grapples, and can crawl in a gap of 1 inch or more (cost some slime to summon one like this)
trait 11: skills: the summon has proficiency a in any 2 skills of your choice, and plus 5 to any ability score (or plus 1 to one and 4 to another and so on) but always has disadvantage in 1 skill (cost at least 1 GP worth of anything)
(the summon follows its summoners orders)
(you can only have 1 at a time)
Comments