You unleash a string of violent and unhinged insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 4d8 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Should a character be brought to fewer than 5hp after this spell, the target must use its action to kill itself.
In the case of PC and party NPC’s, if this spell brings a target to 0hp, the target automatically receives two failed death saves.
A successful Wisdom save incurs 2d4 physic damage and nothing more
This spell's damage increases by 1d8 when you reach 8th level (5d8), 11th level (6d8), and 17th level (7d8).
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