Level
4th
Casting Time
1 Action
Range/Area
120 ft. (15 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control

This spell assaults and twists creatures' minds and bodies, spawning delusions and provoking uncontrolled effects. Each creature in a 15 foot radius sphere centered on a point you choose within range must succeed on an Intelligence saving throw when you cast this spell or be affected by it.

You can choose one of the following effects to affect each creature of your choice within the sphere. An affected target can't take reactions, nor make attacks of opportunity.

Crowd Control Behavior
Charm The creature becomes charmed by you for the duration. It is friendly to you and your allies, and obeys your commands to the best of its ability until you lose control. 
Fear The creature uses all of its movement to run away from you, taking no other actions.
Stun The creature becomes stunned, taking no actions and using no movement.
Sleep The creature falls asleep. It awakens if another creature uses their action to shake the creature awake, of it there is a loud noise.
Berserk The creature cannot decipher friend from foe, and attacks the nearest living being to it. It continues to do so, then moves on to the next closest creature to attack.
Poison The creature becomes poisoned, and paralyzed for the duration. 
Blind/Deafen The creature becomes blind, deaf and mute.
Petrified The creature is affected by Flesh to Stone.

 

At the end of each of its turns, an affected target can make an Intelligence saving throw. If it succeeds, this effect ends for that target.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.


This spell was created by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.

Spell Tags: Control

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Arcana Domain

WishfulWarlock3

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