A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 12d4 thunder or psychic damage (your choice) on a failed save and suffers the Thunder Curse, or half as much damage on a successful one, with no Thunder Curse effect.
Thunder Curse. On a failed saving throw, a creature must roll 1d10 at the start of its turns. If it rolls between 1-4, it is stunned by lingering static energy for the turn. If it rolls between 5-10, the creature can take its turn as normal. This Thunder Curse effect lasts for 1d6 rounds - the caster rolls for those who failed the saving throw when the damage is rolled.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 2d4 for each slot level above 3rd.
This spell was created by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.
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