You create several white beads of energy that impact the ground from above at a point you can see within range. The small marbles then erupt into a 15-foot-radius,40-foot-high cylindrical burst of radiant energy, shell-shocking all creatures to their core. Each creature in that area must make a constitution saving throw.
On a failed save, a creature takes 5d6 radiant damage. In addition, it is incapacitated and has a speed of 0 until the end of it's next turn. On a successful save, a creature takes half as much damage and suffers no additional effects.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell deals an extra 1d6 radiant damage for each slot level above 5ht level
* - (A crystal medium)
Previous Versions
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11/7/2023 4:40:39 AM
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Coming Soon
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