Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic

You play a discordant and beguiling tune, causing creatures to become confused and erratic. Choose two creatures within 60 feet who can hear your music. For the duration, the affected creatures must make a Wisdom saving throw at the start of their turn. On a failed save, they take 2d6 psychic damage and are forced to use their action to make a melee or ranged attack against a random creature within range. On a successful save, they take half damage and are not compelled to attack. You can choose a different creature on each of your turns.

At Higher Levels. For each spell level above 3rd, increase the damage by 1d6.

Available For: Bard (Legacy)

Nero_Aquavel

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