Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)

You attempt to compel a creature into a rap battle. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn. 

Once the creature is within 5 feet of the caster, an impenetrable shield is put up and the rap battle commences. At this point, discuss with either the DM (if the target is a monster controlled by the DM) or the player you casted this spell against to determine how to handle the remainder of the spell:

  • Saving Throws. The victim must roll a Performance (Performance) saving throw against the caster's Performance (Performance) skill check. If the victim's saving throw is lower than the skill check, the victim adds 1 failed death save and both victim and caster roll again. If the victim's saving throw is higher than the skill check, the spell ends and the caster has their next turn skipped.
  • Challenge. Both the caster and victim must roll 2 D20s and drop the lowest die. If both players tie at the same score, they must reroll. The player with the higher die roll chooses a song that both players have to play (with preference being that both players can play together). The winner determines the following outcome:
    • Caster wins. The victim adds 1 failed death save. Repeat the Challenge stage. If the victim adds their 3rd failed save, they die and the spell ends.
    • Victim wins. The spell ends and the caster has their next turn skipped.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

Spell Tags: Control Social Debuff

Available For: Bard (Legacy)

Demon_Games

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