Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
You harmonize with your inner magic, creating a protective aura. For the duration, you have advantage on saving throws against spells and magical effects. If you succeed on a saving throw, you can absorb a portion of the incoming magic, healing yourself for 1d4 hit points. This healing effect can occur once per round.
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