Choose one creature you can see within 60 feet. Magical chains leap from your hands to the creature, attempting to ensnare it within your grasp. Make a ranged spell attack against the enemy. On a hit, the creature suffers 2d12 damage or either fire, cold or lightning damage which you pick upon casting the spell as it is wrapped in magical chains. In addition, it's movement speed is reduced by 10 feet for the spell's duration and it suffers additional effects based on the type of damage you dealt to it.
Cold. When an affected creature moves, you may imbued the chains with frozen energy as a reaction. The creature must make a Constitution Saving throw having its speed reduced to 0 on a failure, and halved on a success. This effect lasts until the end of your next turn.
Fire. When an affected creature moves, you may imbue the chains with burning heat as a reaction. The creature must make a Constitution saving throw or take 2 points of fire damage for every 5 feet it moves on a failed save until the end of your next turn.
Lightning. An affected creature also has its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3nd.
* - (Three joined loops or rings of metal)Previous Versions
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11/28/2021 1:33:09 AM
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11/8/2023 2:54:42 PM
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