You speak a one-word command to an object you can see within range. The target object will follow the command to the best of it's ability.
Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
Open/close. An unlocked object opens or closes
Activate/deactivate. Puts the target into an active or inactive state if it has one
Stop. Causes a medium or smaller moving object to stop moving
Unravel. Causes a knot to untie itself or fabric to unravel
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can issue more complex commands such as "unlock" "dismantle", and "explode"
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