Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
The touch of your hand causes your foes to become bewildered. The target must make a Wisdom save. On a failure, the creature becomes dazed and can take no actions or reactions until it succeeds on a Wisdom save at the end of one of its turns. (It is not stunned, so attackers do not have advantage on attack rolls against it.) Until the spell ends, you can make additional attacks as actions on each of your turns.
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