Level
3rd
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire (...)

A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns. 

Each creature within the 20-foot-radius sphere must make a Dexterity saving throw. A target takes 3d8 fire damage and 2d6 poison damage on a failed save, or half as much damage on a successful one.

Creatures that don't need to breathe or are immune to poison automatically are immune to the poison damage.

A moderate wind (at least 10 miles per hour) disperses the cloud after 2 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.

 

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 fire damage and 1d6 poison damage for each slot level above 2nd.

Previous Versions

Name Date Modified Views Adds Version Actions
11/9/2023 4:40:38 AM
3
0
--
Coming Soon

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy)

trintrin17

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