Level
6th
Casting Time
1 Action
Range/Area
80 ft. ()
Components
S *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

A thin ray of blood springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 8d8  of bludgeonning damage.

 

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d8 for each slot level above 6th.

* - (a lodestone and a pinch of dust)

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Draconic Bloodline (Legacy) Blood Hunter - Order of the Profane Soul (INT) Blood Hunter - Order of the Profane Soul (WIS) Blood Hunter - Order of the Profane Soul Cleric (Legacy) - Blood Domain

Freeza639

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