Level
1st
Casting Time
1 Action
Range/Area
Self 10 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You invoke the power of Mu, the realm of Enihilids. Tendrils of dark, inky black matter erupt from you & batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage & can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.

Can be cast as a reaction for defensive purposes, roll 1d6, if a 1 take full damage, 2-3 quarter damage, 4-5 half damage, 6 no damage.

Can also be cast as a utility spell, using the Tendrils to manipulate objects or interact with beings. Roll a D20 CON to control the tendrils, then roll DEX to interact with desired objects.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. 

Available For: Bard (Legacy) Warlock (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Cleric (Legacy) - Blood Domain

ZekkyBaby

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