Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
Creation (...)

With this spell, you touch a humanoid skull and imbue it with necromantic energy, transforming it into a small, loyal minion. The skull levitates and is surrounded by a spectral force.

The skull minion has a number of hit points equal to your spellcasting ability modifier + your level. It has an Armor Class of 10, a speed of 20 feet, and can hover.

It can’t attack, but it can perform simple tasks:

  • Scouting: The skull minion can scout ahead in dangerous areas, using its small size and potentially unnoticed presence to its advantage.
  • Distraction: The skull minion can create a distraction, drawing the attention of enemies or bystanders.
  • Message Delivery: The skull minion has the ability to project the caster’s voice, it can deliver verbal messages to recipients.
  • Light Source: The skull minion is capable of emitting a 10 foot radius dim light through its glowing eyes, serving as a mobile light source.
  • Watcher: The skull minion can keep watch while the party rests, alerting them to any approaching dangers.
  • Intimidation: Just the sight of a floating skull minion can be used to intimidate others. This effect is dependent on a successful Intimidation check.

The skull minion can’t speak, but it understands your spoken commands in the languages you know. If the skull minion is ever more than 60 feet away from you, the spell ends and the skull falls to the ground.

* - (a humanoid skull)

Spell Tags: Creation Utility

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

Emblic

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