Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

Blood lurches from the caster's wounds to form a protective barrier granting temporary hit points equal to half the damage taken (rounded up). If you are critically hit by the attack then you gain temporary hit points equal to the damage taken instead. Temporary hit points gained by this spell are lost at the beginning of your next turn, half of which (rounded up) are restored as hit points to the caster.

* - Which can be cast in reponse to taking damage from a creature's melee or spell attack.

Previous Versions

Name Date Modified Views Adds Version Actions
10/31/2023 1:30:46 AM
2
0
--
Coming Soon
10/31/2023 1:34:03 AM
2
0
--
Coming Soon
11/10/2023 3:02:56 PM
9
0
--
Coming Soon
11/10/2023 3:03:56 PM
9
0
3
Coming Soon

Available For: Warlock (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Cleric (Legacy) - Grave Domain (Legacy) Blood Hunter - Order of the Profane Soul Wizard (Legacy) - Blood Magic

Sheffarious

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