Level
8th
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S
Duration
Instantaneous 1 Minute
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Charmed

Through rigorous training and forbidden fey research, you can surgically damage a creatures' hippocampus, rupturing their access to a memory of your choosing. You point at one creature that you can see and speak the spell's command word. The targeted creature must make a Wisdom saving throw against your spell save DC. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target takes 4d psychic damage and is charmed. The creature takes half as much psychic damage if the spell fails, and you take 1d6 psychic damage as a result. The charmed target is incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends and the target is knocked prone.

While this charm lasts, you destroy the target's memory of an event that it experienced in their past and that lasted no more than 2 hours. You can permanently eliminate all memory of this event. 

You must speak to the target to describe which memories are affected, and it must be able to understand your language for the memory to be severed. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature is rendered unconscious. Otherwise, the modified memories take hold when the spell ends. The creature cannot access this severed memory. 

A severed memory does not always affect how a creature behaves, particularly if the memory is of a minor event, the creature's natural inclinations, alignment, or beliefs.

A greater restoration[/spell] spell cast on the target repairs the damaged part of the victim's mind, restoring the creature's true memory and reparing the damaged part of the brain.

At Higher Levels. If you cast this spell using a spell slot of 8th level, you can target one more creature with this spell, and its damage increases to 4d10 psychic damage. At 9th level, you can target two more creatures with this spell. 

Spell Tags: Control

Available For: Sorcerer (Legacy) - Shadow Magic (Legacy) Warlock (Legacy) - The Undead (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

VAREN041125

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