Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Charmed (...)

You create a perfect, quasi-real illusion in an unoccupied 5 ft. cube centered on a point you can see within range. The illusion appears different to each creature that sees it, taking on the irresistible likeness of whatever it is that they covet or desire most, which lasts for the duration.

When you cast this spell, and as a bonus action on each of your turns for the duration, you can force each creature of your choice within 20 ft. of the illusion that can see it to make a Wisdom saving throw. On a failure, the creature moves as close as possible to the illusion by the safest route possible during its turn, using its action to Dash if necessary. A target that ends this movement within 5 ft. of the illusion becomes enthralled by it.

An enthralled creature has disadvantage on Wisdom (Perception) checks, and cannot take reactions nor move willingly away from the illusion. At the end of each of its turns, an enthralled creature can remake its saving throw, ending the spell's effects on itself on a success. A target automatically succeeds on this saving throw if it can no longer see the illusion.

* - (a handful of quartz and fool's gold)

Spell Tags: Movement Utility Charmed

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Solar_Bun_Bun

Comments

Posts Quoted:
Reply
Clear All Quotes