You transmute scrap metal into a clockwork servant on an unoccupied space within range. The transmuted creature is friendly to you and your companions. Roll initiative for the transmuted creature as a group, which has its own turn. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to it, it does not defend itself and takes no actions.
When casting the spell, you choose whether to create a Clockwork Observer, or a Clockwork Mule.
While you are within 30 feet and can see the transmuted creature, you can spend an action to change its form. Choose another creature which can be created by this spell at the level you cast it or lower, and replace the previously transmuted creature's form with the new form. Any damage taken by the previous form remains on the new form, if this would bring the creature's remaining hit points to 0, it instead has 1 hit point.
If the mending spell is cast on the transmuted creature, it regains 2d6 hit points. It cannot recover hitpoints by any other means.
At Higher Levels. When you cast this spell using higher level spell slots, you can transmute a greater variety of Clockwork Servants.
2nd level: Clockwork Bronze Scout
3rd level: Clockwork Defender
4th level: Clockwork Dragon
5th level: Clockwork Iron Cobra
6th level: Clockwork Stone Defender
7th level: Clockwork Oaken Bolter
8th level: Clockwork Behir
The DM has the creatures' statistics.
* - (5cp worth of scrap metal and smith's tools.)
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