Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Damage

You unleash a surge of chaotic energy at a creature that you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. The type of damage is determined by rolling a d6.

  1. Acid
  2. Cold
  3. Fire
  4. Force
  5. Lightning
  6. Thunder

If you roll a 6 on the d6, the chaotic energy explodes on impact. Each creature within 10 feet of the target (including the target) must succeed on a Dexterity saving throw or take 1d6 thunder damage.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, each target takes 1d6 extra damage of the type rolled for each slot level above 2nd.

Previous Versions

Name Date Modified Views Adds Version Actions
11/11/2023 12:19:18 PM
5
1
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Coming Soon

Spell Tags: Damage

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy)

Emblic

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